roles I've had & things I've built
AI-Powered Due Diligence Pipeline
Cross-Document Intelligence & Citation System
things I've built
Distilled a 700M parameter time-series foundation model (Amazon Chronos-2) into a compact 1.2M parameter Temporal Fusion Transformer for high-frequency intraday stock forecasting. Used a hybrid pinball + MSE loss against teacher soft labels across 20 S&P 500 / Nasdaq-100 symbols. The distilled student achieved 46.89% directional accuracy — outperforming the zero-shot teacher (35%) and persistence baseline (8.32%) — while being ~580× smaller in parameter count. Research conducted for CS 4644: Deep Learning at Georgia Tech.
Web-based tool that creates optimal swim meet lineups for single team and strategic dual meet scenarios. Pulls swimmer times using a headless Chrome + Selenium scraper, cleans data with pandas, then runs assignment algorithms to produce the best individual and relay line-ups. Runs in a Docker-containerized Flask API with a responsive front end.
ML system predicting sovereign debt crises up to 3 years in advance using macroeconomic indicators from 68 countries spanning 1961–2024. Compares Random Forest (0.932 ROC-AUC), Gradient Boosting (0.911 ROC-AUC), and clustering methods. Features engineered using 5-year rolling windows over GDP growth, inflation, credit levels, and reserves.
SwiftUI wellness companion pulling workouts, sleep, HRV, stress, and nutrition from HealthKit. Layers recovery dashboards, streak tracking, and a Solo Leveling–inspired Hunter stat sheet on top of on-device CreateML recovery predictions. Core Data stores historical trends alongside guided breathing suggestions and reminders.
Mobile app enabling real-time collaborative travel planning. Users create shared itineraries, manage destinations, accommodations, and dining plans with secure authentication and live synchronization for group travelers.
Fast-paced GameBoy Advance game written in C. The player swats flies within a 15-second timer, competing for a high-score leaderboard. Features name entry, sprite animation, and collision detection built directly on the GBA hardware graphics engine.